Friday, February 8, 2008

Ivalice how I love thee

As I mentioned in an earlier post, I've been spending much of this morning going through that old FF Retrospective on gametrailers. Much to my surprise, other than the FFVII world, a close runner-up in FF Franchise history to have the most number of games/features set in the same setting is the world of Ivalice.

Since the setting is so robust, and I've been wondering, are there any solid table-top RPGs set in the world of Ivalice?

I spent the last 10 minutes looking through forums, and other than a few Tactics d20 homebrew pdfs that are floating around and a site dedicated to a more miniature-based experience, I haven't had much luck. I can find thread after thread dedicated to Avatar: the Last Airbender adaptations, but to Ivalice, nada. Just a handfull of stuff, mostly using the d20 system.

Below are some of the notable finds. (Not including the pdf I just found on mininova. can't link to that can I?):
Of all of them, I think I'll try to research on the last link more, or at least get in touch with the guy. I'm giving the last link extra credit since it seemed to have some disagreements with the history of Ivalice as chronicled by wikipedia.

While Squeenix has confirmed that all Ivalice titles so far take place in the same world, they're a bit mum as to the exact chronological order. There are several theories as to which goes first and what happens when, but it's all educated guesswork for now.

For example, Vagrant Story seems most recent since it's a more modern take on the original Tactics, and both share the lack of moogles - the extinction of which was noted in the original Tactics. Of course, that seems to be a bit odd as FFXII (that has moogles) references in it's bestiary a character Vagrant Story, which puts Vagrant Story someplace behind FFXII in the timeline. Confussed? I am.

Now, I'm wondering: should I try to homebrew a system myself?

I'm starting to like the idea that was put forth in Tactics Advance that Ivalice is meleable reality that could be spontaneously created/re-created. If a system could be made to bring a seeming illusion of order to that chaotic re-creation process, and an in-game mythical element could be tied with it or onto it, it could explain away all the timeline confussion. Not that there's a shortage of things to choose from. Of the top of my head theres' the Totema, the 12 Zodiacs, the Espers, the Darkness, the Great Grimoire, so on and so forth.

It could be used as the reason why people from the wrong plane: Cloud; and people from the wrong time: Balthier; keep showing up in the Lion War.

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