Saturday, August 2, 2008

Friday, August 1, 2008

Currently Playing: Azumanga Fighter

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Arc System Works never fails

Yes, that's a knight with a chainsaw battling a magical bunny names Watson. I don't care what you think, Arc System Works rules character design!

The game is entitled Battle Fantasia and it should drop sometime 2009. I want it dammit.

Monday, July 21, 2008

Metacritic Taunts Me.

Something Ebert said miffed me. In his review of The Dark Knight, he said this:

"Batman" isn't a comic book anymore. Christopher Nolan's The Dark Knight is a haunted film that leaps beyond its origins and becomes an engrossing tragedy.It creates characters we come to care about. That's because of the performances, because of the direction, because of the writing, and because of the superlative technical quality of the entire production.
- Roger Ebert, Chicago Sun-Times

You're wrong Ebert! "Comic books" have been like The Dark Knight for a long time now. How can Nolan's film "leap beyond its origins" when The Dark Knight is the best comic book movie to emulate its source material, it's mythos, on screen?

As much as I hate to admit it, it seems that despite movies like The Dark Knight, people still think that comic books "can't be that good."

Of course, the existence of superdickery.com proves me wrong. But that's like using Homo Erectus to point out the faults of Homo Sapiens.

All in all, I can't blame Ebert. It's his opinion after all - half the world knows Adam Wests's Batman, and the Superfriends, and the other half knows The Dark Knight Returns, The Long Halloween, and The Killing Joke.

Sunday, July 20, 2008

The Avatar Weekend.

The torrents have been fruitful. Only a few more hours, and two more episodes to go. I had to choose between the Avatar: The Legend of Aang Finale (and an afternoon with the family) or an afternoon screening of afternoon screening of The Dark Knight.

Sorry Ledger, baby saliva always win.

Friday, July 18, 2008

A "Dante" for men?

Bad ass witch bitch! (With hair-dragons, guns, gun-heels, and most importantly, glasses!)

Most important part of her character design? No uber-fun-bags. Nice to see a female character in a Japanese "action" game to have normal-sized boobies. At last, those other Japanese pervs with other odd fetishes get representation.

Check it: Bayonetta







Robin you queen!

I'm a bit sad that Sony Online Entertainment is going to be responsible for DC Universe Online. SOE doesn't really have a reputable track record when it comes to MMOs, and since the Marvel/Microsoft foray into MMOs didn't really push through, this is our last chance at playing super hero in an online world other than City of Heroes.

So far it seems to follow the established MMO formula, only this time, the DCU characters are NPCs that are a little bit more active in the world, instead of just being there to dole out missions and award XP.

For example, reports on the 'tubes say that running around Gotham and causing general mayhem isn't considered wise. You might have to end up aggro-ing the Batman - something that isn't a generally wise idea.

I hope that if the gameworld is as reactive as the proponents of the game claims it is, they include ways for one to get recruited by the likes of Slade. Better yet, they should include "training" maps for those unlucky few who find green glowing power rings or odd blue scarab beetles. Wishful thinking? Probably... it's SOE afterall.

Wednesday, July 16, 2008

Why I now love TED



"When you start looking for something you tend to find it. This wouldn't be like Simon Newcomb, the great astronomer, who wrote a mathematical proof that heavier than air flight was impossible and published it a day before the Wright brothers took off. I'm talking about people who found a pattern in nature and wrote several scientific articles and got it accepted by a large part of the scientific community before it was generally agreed that there was no such pattern, it was all just selective perception."
- Robert Anton Wilson

MTGMINTCARD.COM: Sell your MTG Cards to Hong Kong!

If you're a bit out of the loop when it comes to the local common trading routes of Magic: the Gathering in your area, I might have the solution to your problem. I was browsing for things-that-shouldn't-be-there on a global auction site, when I ran into this seller: MTGMINTCARD.com.

Apparently they have a service wherein they will buy from you the cards that you have and send the equivalent dollars to your PayPal account. The condition is that they have to get the cards you shipped to them in 10 business days. Where are they located you ask? It depends on your address, or so the site says, but from where I'm located, they say they I have to send the cards to Hong Kong.

They even have a handy form, complete with prices, a drop down list, several check boxes, etc. for easy invoice creation.

Personally, this is something worth considering, or at least investigating. I'll try selling a few dollar rares first just to test the waters - it may be a scam after all. If it isn't though, then all I have to say is this: booyah!

Tuesday, July 15, 2008

The anime reference isn't so exciting.



The Jap... er, "Empire of the Rising Sun" gets tech that you pretty much expected they would get. Let's make a list
  • A Valkyrie - check
  • A Gundam - check
  • A Gatchaman plane - check
  • An aquatic tank/siege-vehicle from Voltron (the vehicles) - check
Wow. That was pretty umn, derivative.

They better get include the damned classics. Like a Zero fighter, and the legendary Battleship Yamato.

When ICO meets Assassin's Creed...

You get the latest Prince of Persia. As always, the art-direction is an optical feast, and the previewed gameplay has enough "borrowed concepts" in it to raise eyebrows.*



* The third
Prince of Persia (third on the PS2) adapted some God of War context-based timed button action, and mixed it with some traditional stealth gameplay. God of War 2 in turn meshed some platforming evolutions from the PoP series into it's formula. It's a platforming tradition!

The Fallout I remember...

Wasn't about the funny lines, or the isometric perspective, or even the turn-based tactics-based combat. It was about playing an RPG where decisions and interactions with the world mattered. It was a game where things you did affected people in the world. Not just several dozens of people mind you, but whole cities and towns.

It was about being of consequence.




The person in the video mentioned that in Fallout 3 you can play any type of character you wanted: sneaky, brawny, or social. I'm a bit disappointed that the four minutes of gameplay they decided to showcase involved only one of the three archetypes.

Where are the people?! What happened to social skills? Can't you even shout, or talk, or scream, at folks you run into? You know, before they spontaneously open fire at you for no apparent reason?

I mean, even the random encounters on the world map of the previous game had the thugs at least say something like "hands up," or "your money is mine," before they started gutting you with vibro-knives.

Oh well. It's only a demo after all. I'll give it more time. My main gripe still stands though: even if the game is still in the works, they should've at the very least, demoed the RP part of this post-apocalyptic RPG.

At least they got the flavor of the whole thing kinda-right. Ron Pearlman should've been in the official trailer though.


It was only a matter of time.

If you're part of the Sony Defense Force, you can't really blame Squeenix. Face it, the company knows what sells in which territory.



So yeah, Final Fantasy XIII is still a PS3 exclusive... in Japan that is. In the US and in Europe it's available for the Xbox 360 as well on launch.

I wouldn't be surprised if some Squeenix exec has several characters on his copy of Song Summoner spawned from Shake Your Money Maker.

Tuesday, July 8, 2008

Clover, how I miss thee.

If the loss of a truly artistic videogame development team was enough reason for you to mourn the dissolution of Clover, then good for you. I have a much more selfish and greedy reason why I hope CAPCOM didn't decide to split them apart.

Take the sensibilities of something like Okami, and apply it to the engine that you see in the game below:



Makes you wish, don't it?

Epic Fail: I picked Elves because I thought they'd be cheap.

When the news broke that Eventide's Nettle Sentinel was a 2/2 Elf Warrior for one green mana at common, somewhere deep down inside I rejoiced.

When I heard that it untapped itself when you played a green spell, I looked at my Heritage Druid based Elf deck and I rejoiced.

When I heard that there's a new green chase rare that's "in-tribe," I printed a picture of Michael J. Flores, tacked it to a cardboard box, looked for a knife, and proceeded to stab said picture with my knife. I was fueled by the murderous intent of some dark, forgotten, Summerian god.

Damn you Wizards! My wallet hates you.

Moriarty does it again.

Unlike Harry Knowles, Moriarty generally tries to stay away from hyperbole or any other reference to orgasms or release of reproductive bodily fluids.

He's a great reviewer -- I know that -- his latest one however, still managed to catch me off guard.

I am now more than eager to watch Hellboy 2, and The Dark Knight. Sad that Mr. Ledger is dead and all that. Oh well, such is life.

On a tangent, yes, before watching some movies, I let others think for me. I like going to something with preconceptions and prejudices. That way, if I'm proven wrong, it's always a pleasant surprise. (Why is tricking one's self such a round-a-bout process sometimes?)

Having said that, will the two comic book movies manage to surprise me? I hope. I wish.

It was alive at some point. Alas, no longer.

I'm sad that the possible Marvel MMO was ultimately killed by a Faceless Microsoft Executive (tm). I'm even more depressed by news that development reached the point where in the X-Mansion was done and fully explorable.

CMix: It's no secret that you're an avid gamer. Is there any comic character or title that you'd still like to see in a videogame that hasn't popped up yet?

BB: Well, you're talking to one of the executive producers of the ill-fated Marvel MMO that went away. I have my laptop here, and on it I have the "X-Mansion" level fully completed that only I and five other people have access to play. It's gorgeous and fantastic and no one will ever see it. So I feel bad, because I think that MMO was a phenomenal idea that was extremely well executed and it went away because some guy at Microsoft who we'll never know pulled the plug on it before it even got underway.

But adding to that, I think that they should take each of these Marvel events and turn them into a videogame franchise. "Civil War," which will be part of the next Ultimate Alliance, "House of M," "Secret Wars"...

CMix: "Secret Invasion?"

BB: "Secret Invasion." Absolutely.

And yes, Bendis is a marketing, merchandising genius. Worried about running out of MMO expansion ideas? Then tie the MMO to your comic universe's yearly "big event."

Smart bastard.

iPod gaming: perfect for geeks with real-life obligations


Damn you real life! You have parted me from my distractions. Not that it's a bad thing, but this rant space is suffering as a consequence.

Anyhow, time for a quick update. For those who are too busy with real-life and can't manage to sneak their DS lites and their PSP's past office security, I suggest you switch to iPod gaming. What games on the iPod you ask?

Behold: Song Summoner: the Unsung Heroes

My favorite part about the game? The game manages to take advantage of something that comes natural with it's platform. Sure, DS games make use of touch screen tech, PSP games take advantage of the processing and the disk space, this one takes advantage of the fact that it's on a music device:

Your Tune Troopers allies can also be "powered up" by listing to the tracks used to create them.

Think of it as Monster Rancher Portable, only a lot cooler.

Sunday, June 22, 2008

D&D 4th ed, or, this game is for kids again.

One of the major difficulties of the 3rd edition of Dungeons &Dragons was the bookkeeping that was involved. It wasn't that the rules were too complex or too difficult to grasp that it alienated folks. The three core rules were still there:
  1. Roll a die, beat a number, get to do something cool.
  2. It's a game where the rules break the rules. Improving means you get to break more rules.
  3. It's a game that's allow your group to bend the rules to your liking.
The main problem with the way the 3rd edition of the d20 system worked was that as you progressed through the game, book keeping became more and more tedious.

Gone were the days when your level 10 character fit in your piece of scrap paper you tore from your notebook. Most players of the game had to use laptops and excel spreadsheets to keep things in track.

The 3rd edition felt like a game that was trying too hard to match the age of it's audience: mostly college freshmen, and twenty-something yuppies with laptops and better-than-average math skills.

I like that the 4th edition feels "dumbed down." I like that it's "simplified." If you look up Dungeons and Dragons on Wikipedia or on Google images, you'll see that old nostalgic geeks were never the target audience.

The cover said: "ages 10 and up."

How old were you when you started on D&D? How old really? I was 12.

In the age of MMORPGs, and the concepts of a "striker," and a "healer," and a "nuker" is generally understood by our internet cafe going youth, the game is going in the direction where it should go.

Note that I said it only feels dumbed down. The new system does have it's technical merits. Aside from the multi-classing Feats being slightly half-baked, I really, like how they trimmed the skill list, changed the saving throw, and added other parameters of defense. The lack of "true" multi-classing is my only problem with the 4th edition, everything else in it was a nice effort in streamlining.

As for the books, I feel that they could've organized the information in the Player's Handbook a bit better. For instance, the class powers could've been in a separate chapter called "Powers." Seeing long lists that look like Spell tables after the class description was a bit jarring. No, wait, let me rephrase that: it made it look like a mess - it took me a while to get used to, and it really made me hate the editor of the book for not knowing what the term "Handbook" in the book's title meant.

Aside from those minor problems. I like it. More importantly, the kid in me likes it.

I've learned that when it comes to geekish pleasures, that's what really matters.

PS: I still miss the Bard. I have a feeling though, that they just saved other more "complicated," non-MMORPG analogous roles for the other non-basic, non-introductory books they'll be printing in the future. New player acquisition is the goal after all -- "keep it simple stupid" and all that -- and the Bard is anything but simple.

Saturday, June 14, 2008

I'm still alive

It's been some time but I'm back, and I'm ready to blog... I blame work.

Anyhow, there's a lot of stuff to cover, and I'll try to play catchup with the next few posts. The 4th edition of D&D is out. The first preview pack of the next Magic: the Gathering expansion, Eventide is out. Pro Tour Hollywood jusr wrapped up and there's a hell of a lot of new deck techs from that event. Block season is brewing. GTA4 machinama is floating all over the web. Battlestar Galactica is getting weird. Naruto and Bleach are both doing some big reveals in the manga part of their franchises. Oh, and Tower of Druaga is a nice romp.

But, before I try to post on all of that, I'll go with the most immediate geek-gasm that's causing waves of gamma radiation to float around the geek-o-sphere: The Incredible Hulk.

Forget about the Tony Stark cameo in the film, feel bad that the Captain America cameo didn't make it past the cutting room. Yep. Cap was supposed to be there.

Too bad the Newsarama article that broke the news, didn't specify if the Steve Rogers - Bruce banner encounter involved a frozen, thawed, or newly defrosted Cap. I'm betting that if the scene makes it to the DVD, we're going to see a frozen Mr. Rogers. After all, Marvel Studios has already made public their intentions of making the Captain America film be set in WWII, so a still frozen Cap in a film that's supposed to feature the Hulk as it's main star makes sense.

So what Captain America reference in Hulk made it past the editors?
-The Super Soldier serum
-Erm, SHIELD?
-Dr. Reinstein.
-Dr. Samson
-Samuel Stern

I'm pretty sure there's more, but that's what I've caught so far.

I like that Marvel has their own studios now, and that they're now able to control the content of their films more. I also like their attempt at establishing a movie universe, where people make cameos, things are set, and everything links with one another.

On a related note, I also like how they're giving the actors involved some power over the story of the movie. I hear that Ed Norton was co-responsible for the screenplay of Hulk.

Well, Hulk's getting mixed reviews now, and being a fanboy I don't really mind. It's supposed to be an action movie, filled with gratuitous pop-corn moments of HULK SMASH.

If Hulk wasn't as fine-tuned or compelling as say Iron Man, then factoring in the freedom that Marvel's given the actors, it only proved that Robert Downey Jr. has a better sense of story than Ed Norton. At least Norton and Marvel Studios managed to bring the franchise as far away from Ang Lee as possible. I'm happy with that.

Here's to hoping Marvel hires someone decent to be Thor, and that it's every bit the epic-fantasy that they're making it to be. Personally, I'd rather they follow the "Ultimate" version of Thor... you know, the one where we're really not sure if he's a kooky nut, or if he really is a norse god. You can manage to mix epic fantasy with regular trips to the mental institution right?

Now that Marvel Studios is so dead set on building their 24 frame, silverscreen universe, they better manage to buy back their other characters from other studios, so that they could get them done right.

I don't know about you, but Spidey has to swing past the Baxter Building, Logan has to punch Nick in the face for being an ass, Attorney Matt Murdoch better get hired as a PR charity case by Mr. Stark, and by god people have to know that Galactus is NOT A CLOUD!

PS. I heard somewhere that Mr Norton didn't attend the premiere due to a hissy fit he decided to throw. Somehow. the "cut" he wanted of Hulk wasn't the one that was shown. Sorry, Ed, the problems that some reviewers had with the movie was with the lines, not the pacing. So I'm thinking it's more of the screen writer's fault (erm, you), not the editor's.

Sunday, April 6, 2008

Watch the Watchmen

The first watchmen production video journal can be observed here. Or here...

The wait is over

The first episode of the last season of Battlestar Galactica aired last Friday. All that's left is the remaining season of Avatar and the third Volume of Heroes.

Friday, April 4, 2008

Hellboy II gets a better trailer...

When EVA's dance

I was trying to look for that video of an old dude who spoofed "Fly Me to the Moon" via a spinning Rei Ayanami doll on a fishing line, but I failed. I found this instead.



I am satisfied.

Wednesday, April 2, 2008

Old but still gold

Zack Kim you ass.

I feel like Cornell Oversteel. Only I'm not Canadian, or big and hulky. Big maybe, but I'm more on the pudgy side. Zack Kim, you're the reason why the "average asian" skit exists on Mad TV. You and your ultra-talented far-eastern brethren. Gargh. Before I rant any further, here's the guitarist himself last 2007, playing the Chocobo Theme on two guitars all by his onesies.

Tuesday, April 1, 2008

There IS a cow level!

I present to you, the Tauren Marine:


Blizzard knows it's April Fools.

Friday, March 14, 2008

Hybrid Insanity

It's been a week now and still nobody's been able to figure this one out.



What's the CMC of this card!

Effects vs. Gameplay visibility



See? That's why they scaled down on the falling debris...

SF2 HD Remix Bitching


Capcom, I appreciate the new HD sprites and all that, but could you have at least improved the frame rate of both the sprites AND the background animation? The sprites look smooth, but the animation on the sprites feels like it's missing a lot of frames. That and the crowds in the background animate like a two-page flip book.

Also, could you have at the very least cleaned up the hit detection? You could freeze-frame some of the gameplay trailers and see Ryu kicking thin air and Ken being close to the fucking ground and getting "hit" by a flying kick.

Old-school rocks and all that, but you could've cleaned up.

Tip: Look at King of Fighters XII

Wednesday, March 12, 2008

StarCraft 2: reactions, release dates, and musings


Now that the Zerg's been introduced to the world, them forum folks are once again starting to scream "imbalanced!" and all that. Sigh. Well, it's expected, I guess. I mean, you can't really expect everyone to understand what a demonstration video is meant to do right?

Look people, the video/videos were meant to show off the Zerg and highlight what they're all about. Of course they're going to seem overpowered. That was the point: sell the Zerg's bad-assed-ness.

Oh what the hell. Why care. It's been the same since the release of the Protoss video and the Terran video. "ZOMG the Protoss Mothership is insanezors! Whoa, the Terran nuclear reactor and the Thor are unfair!" Yeah, whatever.

Anyway, because all the races are now revealed, everyone's expecting a summer release.

I say bollocks to that. I'm expecting a December release.

You see, I'm willing to bet that Blizzard's going to take extra time trying to get the balance for the three races decent from the start. They can't really afford to tarnish the "fairness" of their Korean e-sport cash cow. When they release it, they have to get it right, or at least good, the first time. Otherwise, a lot of pro-gamers will be complaining.

Other reasons for my belief in this truthiness include the revealed developmental changes made to the game so far.

Take for example the Protoss Carriers. They were brought back specifically for nostalgia/iconic reasons, when originally they were set to be replaced by a Dark Templar version of the capital ship.

The Mothership's abilities seems to be going through some flux, and Blizzard seems to be a bit worried as to how they're going to balance the Blackhole ability, or if they're really going to allow more than one Mothership in the game at a time. The latest update to the official site seems to indicate that they've allowed the existence of several Motherships at once, per game.

Also, the Protoss Colossus: their weapons used to fire in a smooth straight arc that could wipe out swaths of Zerglings in one go. By the time the Zergling trailer came out their blasts now ressemble the Terran Battlecruiser's Plasma Bursts.

Speaking of the Terran's, the changes that race is experiencing during development are also worth noting. The Raiders used to be spawned automatically, without purchase, from a specialized building. Now it seems that they have to be purchased from your Barracks.

The Terran super-unit, the Thor is also going through some bouts of heavy trial. Folks say that they're testing if it's okay for the Thor to be able to attack both ground AND air units; how tough the armor the that giant mech is going to be; stuff like that. Rumor is that at one time, you had to kill the thing TWICE! Once to disable the thing's legs, and a second kill to finish it off.

My real curiosity though, is how they're going to balance the Ghost's "Snipe" ability. Last we saw it, it was a "stance" that imobilized your Ghosts but allowed them to kill all organic units within range in one shot. The rate of fire is slow though, but still, it's a bit unfair, especially since ALL of the Zerg are organic.

Imagine, you finally managed to develop enough to finally spew out an Ultralisk that can burrow (Stealthy elephants! WOOT!) and then you hear a pop, then your Ultralisk falls dead. That would suck wouldn't it? Worse, imagine a Ghost getting in range of your Drones... now that's a shitty situation if there ever was one.

I could say more issues, but I'll stop here.

If we DO see a summer release for the game, I'd be the first to feel mighty uncomfortable about it. I'm not a pro or anything, but I want this done right too.

Good job Sony! The EyeToy is sweet, sweet tech

Remember the "draw a character and then play with it" concept in Drawn to Life? Well, for weeks now I've been reading about how Sony's Richard Marks expounded on that concept with his EyeToy.

His take on the concept makes a lot of evolutionary sense really, especially since drawing on paper with a pencil is a lot handier than drawing on a touch screen with a stylus. The thing is, I've been guilty of brushing aside Marks' EyeToy as something that's trying too hard, and is way too ahead of it's time.

Boy did Sony prove me wrong.

Check out the video below and I dare the geek in you to tell me it isn't cool tech-wise.



Forget Okami on the DS (although that would be nice), imagine Okami using EyeToy tech! You can, if you wanted to, actually invest some resources into acquiring an old-school Chinese ink brush for maximum effect!

Oh, and before I forget, here's a techy-gamers wet dream for you: imagine combining this with Jeff Han's multi touch screen technology. What do you get? The ultimate RTS!

Thank God Kotaku went to the GDC...

Monday, March 10, 2008

School Rumble 3rd Term goes straight to DVD

I have a feeling this is semi-related to the issue regarding Japanese animation studios voicing their disdain for foreign(western) fan-sub groups. From Darkdiamond.net:

Good news for all School Rumble fans, the never ending school romantic comedy is bound for a 3rd season with all of the original cast and staff. Bad news is it appears this will be a straight to DVD deal.

Kodansha will bundle the DVDs of School Rumble: 3rd Term with volumes 21st and 22nd of the ongoing manga so don’t expect the same quality of previous seasons...
Gah.

Well, I guess either their budget isn't as high as it used to be, or they fear that if they spend to have the third term released on Japanese TV, raws and fan-subs of it will circulate back to Japan thus ending the otaku need to have a permanent re-playable copy of the show. Then they'd kiss bye-bye to extra profits from DVD sales. I guess in this case, DVD sales replaces advertising revenue; DVD sales also doubles as a cheap survey to see how large their loyal (money-spending) fan-base really is.

The box art for Soul Calibur IV

Remember how the previous version of Soul Calibur featured unlockable "secret" characters apt for the console you've got? The Sony version got Heihachi/Yoshimitsu and the Nintendo version managed to sneak in Link.

Well, the guys from Namco Bandai (or Bandai Namco, or however they decide to sequence the names in their now merged company) are at it again. Eyeball this:



Once again, the PS3 is evil/emo.

Starcraft 2: the zerg swarm revealed

Blizzard decided that March 10, 2008 would be the date that they present to those damned lucky Koreans a creepy Zerg Swarm intro video complete with epic Kerrigan narration:



Yes, Koreans are blessed with Blizzard love.

The voice over says the following:
We are Swarm.
We burned a path of annihilation across the stars.
And then -- We vanished.
Four years ago we faded into the shadows.
We thrived.
We, evolved.
Now, the time has come for us to step back ... into ... the light.
Now, worlds will tremble once again.
Empires will fall.
Alliances will shatter.
We are the swarm.
But we are becoming much... much more.
For the final metamorphosis, has only just begun.

That's not all though, after the intro they gave out a unit description session lecture style. Luckily, there's a video out there on them YouTubes that cuts out the boring lecture part, and just compresses all the featured gameplay related with each new Unit.

Behold:



Unit details:
  • Corruptor - New Unit - An air-to-air combat unit that instead of destroying it’s opponents, it infests them an turns them into a stationary turret-like unit/building, making them fight their own allies.
  • Infester - New Unit - A battle support unit, that does not have any attacks. It can however, move while burrowed. Can cast Dark Swarm, the effect of which seems to be the same as the original ability in SC1. It can also cast Disease, which creates and aura that damages a target unit. Can cast infestation, this time though it can infest any building and create infested marines from them. The marines are slow, but fires similar to regular marines.
  • Roach - New Unit - A peskyground unit that can regenerate HP at an incredibly fast rate. It requires powerful and concentrated fire to destroy. It has 90HP.
  • Overseer - New Evolutionary Unit - Evolves from the Overlord and has a larger vision range than the Overlord; can detect invisible/burrowed units.
  • Overlord - Upgraded - The new Overlord can no longer detect invisible/burrowed units. It can however, destroy or dismantle expandable areas and neutral posts. Can create small temporary zones loaded with creep.
  • Baneling - New Evolutionary Unit - Evolves from Zerglings. Snot balls that explode on contact with enemy units or buildings spraying acidic radioactive phlegm on opponents.
  • Swarm Guradian - New Evolutionary Unit - Evolves from the Mutalisk. Has an even longer range, and powerful against ground units. Unlike the Mutalisk it has some ground defense as it can create broodlings that attack for a period of time.
  • Nydus Worm - New Unit - A unit version of the Nydus Canal. Can create canals anywhere on the map. Think Dune.
  • Queen - Upgraded - The Zerg's super-unit. This one's focused on defense. Like the Terran Giant Robot, this one has an alternative creation method: this one's created directly from the Hatchery. Like the Mothership, you can only have 1 Queen at a time. It has many powerful abilities that are good for zerg and it mainly directs the defensive line. It can expand creeps or act as a defensive structure via turning an area of creep "toxic." It also has the ability Deep Tunnel, that allows it to move to any hatchery on the map. Although it seems more fragile compared to other super-units it is said that the Queen can evolve and learn more abilities.
  • Ultralisk - Upgraded - It can now burrow, and a swing from it's tusk damages in an arc in front of it. Did I mention that IT CAN NOW BURROW!!!
  • Old Units - The Zergling, Hydralisk, Lurker, and Mutalisk are mostly unchanged.

Wednesday, March 5, 2008

Real-Life Amaterasu


Amaterasu Okami... without the red paint and the glowing weapons of heavenly wrath.

I feel so random today

To all those who are pissed with SFIV's new look, irregardless of Ryu's penis and all that jazz (why penis why!), here's all I have to tell you:

Also, I want the image below as a poster, or a wall scroll, or on an altar/shrine of some sort. My attempts at searching for a larger image size version was complete and utter failure. I blame the universe rolling a 1.

Intertubes time

Image-boards will never cease to amaze me. They are a surefire way to get the lulz you need from the intertubes. Surfin' around, one such site, I found this image:



Cute huh? No, the site I visited wasn't just filled with cutesy animals. It had downright weird stuff. For example, tell me, what does this image imply?


Blame The Chinese



Yep, it's FFVII for the Famicom. Why does it exist you ask? My bet is opportunistic Chinese pirates. The Triads need your monies, and they need it as bad as Edison Chen's hands.

Seriously though, responsible group is Shenzhen Nanjing Technology Co, Ltd, a company responsible for mp3 and mp4 players. Still, my spider-sense tells me that they might have something to do with M.A.SHADE Industries, you know, those guys responsible for all those 16 in 1 DVD packages that we all love.

Click the link I posted for more details. Who knows? You might find the 8-bit Cloud sprite cute and adorable.

Political Correctness in Fighting Games?

I'm starting to get a bit miffed by people complaining on the internet that the fighting-game genre has gone down the drain and has to rely on inserting massive amounts of cheesecake, mammaries, and annorexia into their female character designs in order to continue attracting audiences.

My response to the folks who say that it's all T&A nowadays is this: I present to you Bob. ...This is Bob. Bob has bitch tits.

The universe rolls a 1...

and Gary Gygax dies.

At least, he went away well. I hope he did. Newsfolk say he passed away at his home. It was probably peacefull.

Nevertheless, every he fails(/makes, depending on your perspective) his final saving throw, and everyone else gets +10 sadness.

Rest in peace Dungeon Master.

Tuesday, March 4, 2008

Belmont vs. Jesus


Thanks to my significant other, I recently became aware of the many lulz to be found at I-Mockery.com. If you're bored and you really need your intertube fix, trust me, this is the place to go.

If the Jesus versus Simon Belmont screenshot up there isn't enough to give you a clue as to why I'm such a fan, I'll let this link to their flash-game version of Castlevania 2 explain why.

You can also go to their games page and enjoy their many other offerings like Kill the Dog from Duck Hunt, or Kill the Old Man in Zelda, or Mario vs. Excitebike. My personal faves is A Warcraft Orc lost in Starcraft. That one's a doozy.

If flash games are too web-based for your old-school bleeding heart. I suggest you surf through their hacked ROM review pages. Each review of each hacked ROM also includes a link to download featured emulation aberration. The insanity includes a "Matrix" style version of NES timewaster Elevator Action, and a pornographic interpretation of Karateka. (sort of...)

You've been advised. Now go, waste your time.

Monday, March 3, 2008

I feel the same way about Dr. Mario



It may sound like a Rockman tribute at the start, and the engrish may be jarring, but keep watching. There's a punchline in there somewhere.

Oh, and if you want something that's a bit more immediate, then here's Rock Man doing the Rocky Star:

GURU GURU MAWARU!

School Rumble: Third Term. Booyah!

When old school fighting meets non-martial art



Not to be outdone by Street Fighter IV's new Okami inspired "paintbrush 3d" look applied to a 2D plane fighter, SNK announced to the world (via Kotaku) that their old school classic, King of Fighters XII, will be purely handrawn.

It's kinda like GGX anime-level sprites, only with a higher resolution, and an insanely higher frame-rate.

Saturday, February 16, 2008

From Nibelheim to Midgar

Isn't technology a wonderful thing? Now that it's been a few years since Final Fantasy VII: Advent Children's release, by the time Square Enix gathers enought momentum to make a remake of Final Fantasy VII, the technology they would need to arrive at a product of the quality of Advent Children would be several times cheaper than when Advent Children was in production.

Talk about profits. I mean, noit that Advent Children wasn't made with technology, that at the time, was already two years old. Given that they've laid down a certain CG-Anime style already, they don't really have to push anything technically. They'll have more time to focus on recreating the gameplay elements and they'll have more time to think about the profits, and the marketing.

Note: Dirge of Cerberus, Last Order, and Advent Children double as extended marketing material, aside from being franchise products in their own rights.

People will gobble it up and throw their savings at the thing, if the remake ever gets done.

Speaking of technology, I found two videos on YouTube that build-up on the effect that the FFVII PS3 Tech Demo did.

You see, Crisis Core, apparently properly ends it's tale with it's hero's death. In the ending, you see Zack and Cloud in that heartwrenching moment near Midgar. Yep, it's that tradgedy where they were short of the safety of the Midgar slums by about a few hundred yards. Here's that moment as it was originally presented to in classic 32bit PS1 FFVII:



Then here's that moment in the ending of Crisis Core with spangly Advent Children graphics.



Also, here's a follow up "secret ending" bonus in Crisis Core where you see Crisis Core cut to FFVII proper. It may look like the tech demo at first, but watch it until the end. Psycho, crazy, I'm-still-messed-up-from-Nibelheim-I-think-I'm-Zack Cloud actually speaks in this.



FMVs like these, along with Advent Children, and that opening in Dirge of Cerberus that looks like Advent Children (the evacuate Midgar from Meteor-fall scene), makes it hard for any geek who's played through the first one to not hope in his heart-of-geeky-hearts that an FFVII remake be made.

Now if only they made ruby slippers for geeks.

Friday, February 15, 2008

Whodda Thunk? PS3 outsells Xbox 360 and NDS

After months of bashing, and recieving it's fair share of intertube lulz, the PS3 is finally managing to make a dent on the competition. Would you believe that last January, after the holiday smoke settled, the PS3 actually outsold the DS and the Xbox 360?

The DS I can understand why, after all everyone and their dog/hamster/object of affection already has one, the sales has to slow down some time right? As for the Microsft, man they must be seething right now. Especially since some group claims to have nailed the actual figure of the Xbox 360's failure rate: 16.4%. That means that if you purchase an Xbox 360, you've got more than a one in ten chance that what you're gonna get is a dud.

I think I know why PS3 sales went up. It's 2008 already. People are already preparing of Metal Gear Solid 4 and Final Fantasy XIII. I mean, what other reason would you spend that much on a console? Loco Roco 3 you say? Well, yeah, maybe, but still.

Weekend Manga: Creepy Organs





Look, a lady!



You know what Magic: the Gathering needs right now? Female professional players.

Not that there aren't any already. It's just that they don't really have a presence. In quantity I mean, not in quality. After all, American Player Melissa DeTora beat Gabriel Nassif during the 8th round of ProTour Kuala Lumpur; that's a sign of quality right there if there ever was one.

Honestly, I'm really starting to root for Melissa. If anything, Magic needs another breakout celebrity. Kinda like the Sliver Kids (Chris Lachmann and Jacob Van Lunen) of Two-Headed Giant fame. You know, the zero-to-hero type cinderella story. WotC really needs the good press, since they haven't been handling player relations very well lately (tournament cancellations and all that).

So, that said, good luck Melissa! Win Kuala Lumpur!

Sunday, February 10, 2008

Timmy: Overrun!

About a week ago, I read on the Bennie Smith's column over at Starcitygames that green hero, Jamie Wakefield, had a problem with the power level of elves in the new standard.

Laugh as much as you want, you can't really blame the guy. As Mr Smith said, Wakefield isn't really a hundred percent into the game, so being aware of tournament results is something that I'd expect to come in last in Wakefield's list of priorities.

Anyhow, all you Wakefieldian players out there, yes, all you Timmies, if you'd allow me a few seconds of your time and listen to me for a while, I'd like to tell you a few things. I'd like to ask you to stop testing all your RW Giant decks for a moment, and go back to the color that Timmies love the most: Green.

We all now that G/X Warrior builds will be something that Spike will love for it's lightning fast aggro capabilities, and the space the Deck skeleton has for spot removal. However, there's a mono-green build that managed to be competitive and it has not a single bf removal in it. It's solution? Overrun.

Here's GPT Shizuoka 7th placer, Shuhei Nakamura's List:

Lands: 23
14x Forest
4x Treetop Village
3x Mutavault
2x Pendelhaven

Creatures: 31
4x Boreal Druid
4x Bramblewood Paragon
4x Chameleon Colossus
4x Civic Wayfinder
4x Imperious Perfect
4x Llanowar Elves
4x Wren's Run Vanquisher
3x Wren's Run Packmaster

Spells: 2
2x Overrun

Artifacts: 4
4x Obsidian Battle-Axe

Sideboard: 15
4x Serrated Arrows
3x Seal of Primordium
3x Tormod's Crypt
2x Cloudthresher
1x Elvish Champion
1x Viridian Shaman
1x Primal Command

Nothing but green, and nothing but smash-face. Timmy enough for you?

Okay, if it isn't, here's what could happen: If you've got a Bramblewood Paragon out, along with an Obisidian Battle-Axe, your Chameleon Colossus is a 7/6 hasted, trampling beat-stick for 4 mana. If you have 4 mana extra you can pump it to 14/13.




If the 14/12 isn't enough to wet your Timmy pants, how about this: if you've got the Paragon out, along with a Perfect, you can create an army of 3/3 trampling Elf Warrior tokens. Cast Overrun a turn later and you're one happy puppy.

Amusing isn't it that the monetarily cheaper Overrun is actually better than Garruk in this deck? More than that, the Packmaster's in the deck! w00t!

Death Note Special One-Shot Out


This week's weekly jump included a special one-shot of Death Note. Having said that fortuitous bit of news, can I get a "squee" from all the Death Note fan-people out there?

The issue is a must read for folks as it's a continuation of story. Of course, since it's a one shot, you might be left moist and wanting. Anyhow, I personally like the issue for this super-genius character who has an obsession with Tarot card tower making.

He's fun.

The Boiling Rock gets a deadline.

Good news from TVshowsonDVD.com. According to one of their articles, the third volume of the Season 3 DVD set of Avatar: the Last Airbender will be out by the 6th of May.

This means that "The Boiling Rock: Part 1" and "The Boiling Rock: Part 2" should air on TV before then.

This is basically a confirmation from another source (aside from Amazon.com) of the DVD's release date. Still late, yes, but at least the estimates for the wait for the new episodes is now before mid-May.

Yes, the wait still sucks.

8-bit Cross-stitch for the win

A site called Sprite Stitch is currently gaining massive popularity with the gaming community because their Luigi Hates Mario project got featured on Kotaku.

Now I like Mario as much as the next gamer alive during the days of famicom, however I prefer their Rockman bosses project. They've got stitch charts up.

Huzzah!

I have another reason to enjoy having a girlfriend who's handy with the usual home economics stuffs. Now, aside from the awesome cooking, the beautiful bento boxes, and the handy-during-emergency shirt-sewing, I can also ask her to cross-stitch me my childhood enemies.

I'll attach them to a dartboard as soon as I manage to convince my beloved, or one of my sisters to get me Cutman, or Iceman, or whoever.

Shadowmoor Sighted



Some intrepid surfer on the intarwebs decided to be kind to the magic loving community and share a collection of Shadowmoor packaging shots he ran into.

The boxes are the awesomesaucenessnessiest.

You manage to glimpse at a freakier version of Lorwyn's Greater Elementals (Horrors?), an anthropomorphic blue thing merged with flowers (Oona?), a bad-ass-looking Kithkin (Mistmeadow Skulk and his kin), some sad pathetic Elf, an elemental looking thing, and a mutant Merrow with fish heads. (Does this mean we see smart, devious, malevolent Boggarts?)

So the dark/alternate Lorwyn theory is pretty much pseudo-confirmed. All we have to wait for now are the mechanics - which, according to MaRo, aren't very tribal at all. At least we get more cards of the same type, so the synergy with Lorwyn is there.

Now I'm wondering if they actually changed the colors of each race. For one thing, them Kithkin look awfully white/black to me.

Friday, February 8, 2008

Ivalice how I love thee

As I mentioned in an earlier post, I've been spending much of this morning going through that old FF Retrospective on gametrailers. Much to my surprise, other than the FFVII world, a close runner-up in FF Franchise history to have the most number of games/features set in the same setting is the world of Ivalice.

Since the setting is so robust, and I've been wondering, are there any solid table-top RPGs set in the world of Ivalice?

I spent the last 10 minutes looking through forums, and other than a few Tactics d20 homebrew pdfs that are floating around and a site dedicated to a more miniature-based experience, I haven't had much luck. I can find thread after thread dedicated to Avatar: the Last Airbender adaptations, but to Ivalice, nada. Just a handfull of stuff, mostly using the d20 system.

Below are some of the notable finds. (Not including the pdf I just found on mininova. can't link to that can I?):
Of all of them, I think I'll try to research on the last link more, or at least get in touch with the guy. I'm giving the last link extra credit since it seemed to have some disagreements with the history of Ivalice as chronicled by wikipedia.

While Squeenix has confirmed that all Ivalice titles so far take place in the same world, they're a bit mum as to the exact chronological order. There are several theories as to which goes first and what happens when, but it's all educated guesswork for now.

For example, Vagrant Story seems most recent since it's a more modern take on the original Tactics, and both share the lack of moogles - the extinction of which was noted in the original Tactics. Of course, that seems to be a bit odd as FFXII (that has moogles) references in it's bestiary a character Vagrant Story, which puts Vagrant Story someplace behind FFXII in the timeline. Confussed? I am.

Now, I'm wondering: should I try to homebrew a system myself?

I'm starting to like the idea that was put forth in Tactics Advance that Ivalice is meleable reality that could be spontaneously created/re-created. If a system could be made to bring a seeming illusion of order to that chaotic re-creation process, and an in-game mythical element could be tied with it or onto it, it could explain away all the timeline confussion. Not that there's a shortage of things to choose from. Of the top of my head theres' the Totema, the 12 Zodiacs, the Espers, the Darkness, the Great Grimoire, so on and so forth.

It could be used as the reason why people from the wrong plane: Cloud; and people from the wrong time: Balthier; keep showing up in the Lion War.

You're talking about storytelling? Rewatch War of the Worlds.

I was surfing around gametrailers.com today for entertainment and general intertubes lulz, and for some reason, the several-months-old Final Fantasy Retrospective feature caught my attention.

I clicked the link, watched several of the shorts, and one particular line that was said in the short about Final Fantasy VII caught my attention. The narrator quoted Stephen Spielberg who apparently, said this:
"I think the real indicator will be when somebody confesses that they cried at level 17."
So, what's so so special about the line? Well it turns out, that at the time -- around 2004 -- Spielberg said that to a class of film students. His stand was that games weren't quite there yet as medium to tell stories.

This got me a bit miffed. So I did what I could to track down that quote of Spielberg on Google. Eventually, it lead me to an article defending storytelling in videogames and that specific videogame CG cutscene, where, it's safe to say for certain that a whole lot of us gamers cried: the Death of Aeris.

I think from the pundits -- and Spielberg's point of view -- a lot of the storytelling moments in videogames fail to stand on their own. The acting always seems off, the lines seem forced, and the camera angles all feel off, but I think the author of the article I linked to hit the nail on the head with these lines:
What has been missed here is the context for the scene that comes from playing the game itself.

The whole base of the discussion on that slide is ludicrous. His contrasting point was the opening section of Kingdom Hearts II. Who would try to compare the two to five hour mix of gameplay and scenes that make up the opening sequence of Kingdom Hearts II and a one minute clip long clip that is shown 40 hours into the 10-year-old FFVII? We don't do this when discussing traditional film. You're not going to find an article out there decrying the state of current film making by taking the "Ride of the Valkyries" scene out of "Apocalypse Now" and trying to deconstruct it without taking the rest of the film into account. And we're not going to start trying to compare the special effects with the first half of "Black Hawk Down" or "Saving Private Ryan". But the essential silliness of this exercise only scratches the surface.

Cutscenes in a game have more to do than an equivalent piece of traditional film. They don't just tell story. They have to support the game, and the game is an integral part of experiencing them.
Yep, context is pretty much paramount if you're going to squeeze any amount of emotion out of videogames.

For example, a 10 minute "History of the Legend of Zelda" audio-video piece from Video Games Live is saw on YouTube once got me to cry. Also, whenever I hear the opening theme of Final Fantasy VII or the smooth piano notes of Kingdom Heart's "Dearly Beloved," I get chills down my spine. I bet that a person completely unfamiliar with Link, Aeris, or Sora wouldn't have a similar experience.

I think that like any other medium, you get out of it what you put in. Games just tend ask for a whole lot more involvement from its audience than movies or books.

Ch-ch-changes


So sad. Reuters reported a few days ago that Namco Bandai Holdings closed around one-fifth of its arcades last thurdsay. Not only that, Sega Sammy Holdings said that they also plan to close around 100 of their arcades.

What's killing the arcades? Not MMOs apparently. No folks, blame the Wii.

You know, I like the Wii as much as the next guy, but coin-op penny-arcades hold a special place in my geeky heart.

This is sad, sad news for me. Here's to hoping that it won't be a trend. *sniffles*

Avatarded



There's this rumor floating around that Episode 14 of Book 3 of Avatar: the Last Airbender, The Boiling Rock Part 1, will air today at around 8:30 pm in Argentina, their time.

This, supposedly from an insider in the production unit that was responsible for dubbing the series into the local language. The "source" claims that the people responsible for dubbing, are actually done with the whole season already. And that they're just waiting for the episodes to air to admire their work.

It's already around 8:44, my time, so I guess we'll all find out in an hour or so. (Accounting for the probable 12 hour difference, and the upload time to the intertubes.)

EDIT: Oh well, it was too good to be true.

Weekend Manga: "Failed Attempt"






Spike: How's white weenie doing?

Go to any Magic: the Gathering forum right now and there's probably a thread discussing the future of the color white.

Why the discussion? Well, that's because popular opinion is that the color white as a whole isn't getting much support from WotC. Sure, every now and then you get an Oblivion Ring, but then you get a vanilla 2/10 at rare. Imagine the expletives you'd be saying if you open that in a pack.

The complaints range from the very simple "white gets bad rares!" to the very thoughtful, "Wizards just seems to be going through the motions with white right now. They finally managed to fix green, now they're trying to figure out how to focus/fix white."

The funny thing is, that despite the debates and the numerous rants about how bad white is right now, the color can still manage to surprise several metagames and place 1st. In that same tournament where a Reveillark deck managed a top 8 finish, this combination of 75 cards posted the best results:

GPT Shizuoka 2008 - Chiba
1st
Ishimura Shintaro

Creatures:
4 Cenn's Tactician
4 Goldmeadow Harrier
4 Goldmeadow Stalwart
4 Kinsbaile Borderguard
4 Knight of Meadowgrain
4 Wizened Cenn
1 Tivadar of Thorn

Spells:
3 Oblivion Ring
3 Griffin Guide
4 Sunlance

Lands:
13 Plains
4 Rustic Clachan
4 Horizon Canopy
4 Mutavault

Sideboard:
4 Soltari Priest
2 Stonecloaker
1 Tivadar of Thorn
1 Wispmare
1 Militia's Pride
4 Mana Tithe
2 Coordinated Barrage

Looking through the list I saw another Japanese 1 of in the form of Tivadar of Thorn. Yes, them Japanese folks love 1 ofs in decks, they seem to draw what they need, when they need it. It's called listening to "heart of the cards." A secret technique perfected by an ancient master named Yugi. Anyhow, what makes Tivadar stand out is that he's white's weenie's solution to the changeling menace. Protection from Goblins means protection from Mutavault, Chamelleon Colossus, Taurean Mauler, and Nameless Inversion. Protection from Goblin Rogues is an added bonus.



Another element that surprised a lot of forum pundits is the presence of Cenn's Tactitian in full force. Most folks deemed that white weenie wouldn't have time to pump creatures with the Tactitian's tap ability. Turns out, you just need him for his cost, and his other ability that lets you block better. The tap ability's just a bonus that ties in with the Borderguard in the deck.

So what else stands out in this white weenie deck? Well, if you hadn't noticed, it has 25 lands. Shintaro must've been pretty much hellbent on using the reinforce mechanic on Rustic Clachan instead of playing it.

Observations aside, since word broke that it got first spot, folks have been trying out variations to the deck. Not that the deck itself isn't already a take on kithkin weenie before Morningtide was released.

Some are trying out Ajani Goldmane to place more emphasis on combat phase via the granted vigilance and +1/+1 counters. Others have thought it best to combine the weenie deck with the counterintuitive Wrath of God. The idea is that Kinsbaile Borderguard loves a reset spell anyway, so why not put it in your deck? Also, there are those who choose to go with the theme and are slaving away at getting the Ballyrush Banneret to work (much to the chagrin of those who think the deck's curve is good enough already).




Will the deck live past this one tourney? Who knows. Other archetypes are already coming out of the woodwork. There's the Bitterblossom-control archetype that's red/black instead of blue/black. And then there's the Pat Chapin-hyped mono-black Rogue aggro that allowed for Bad Moon to finally see competitive play again. I mean, who knew it was good with Marsh Fliter and Oona's Blackguard? *rolls eyes*

There's also the tier 1 staples in the form of Dragonstorm; the various builds of black/green, the ever popular RG mana ramp; the faeries of the green, black, and blue variation; and the many forms of changeling aggro. That's a lot of possible roadblocks right there.

On paper, the power level of the deck seems sub par compared to the staples, however, you can't deny a 1st place finish. I urge all the spikes out there to give this archetype some thought (because I'm not one of you, I'm a scrub) or better yet, some tweaking. Maybe it does indeed have the legs to be competitive.

Where's Countryside Crusher?!