Wednesday, March 12, 2008
StarCraft 2: reactions, release dates, and musings
Now that the Zerg's been introduced to the world, them forum folks are once again starting to scream "imbalanced!" and all that. Sigh. Well, it's expected, I guess. I mean, you can't really expect everyone to understand what a demonstration video is meant to do right?
Look people, the video/videos were meant to show off the Zerg and highlight what they're all about. Of course they're going to seem overpowered. That was the point: sell the Zerg's bad-assed-ness.
Oh what the hell. Why care. It's been the same since the release of the Protoss video and the Terran video. "ZOMG the Protoss Mothership is insanezors! Whoa, the Terran nuclear reactor and the Thor are unfair!" Yeah, whatever.
Anyway, because all the races are now revealed, everyone's expecting a summer release.
I say bollocks to that. I'm expecting a December release.
You see, I'm willing to bet that Blizzard's going to take extra time trying to get the balance for the three races decent from the start. They can't really afford to tarnish the "fairness" of their Korean e-sport cash cow. When they release it, they have to get it right, or at least good, the first time. Otherwise, a lot of pro-gamers will be complaining.
Other reasons for my belief in this truthiness include the revealed developmental changes made to the game so far.
Take for example the Protoss Carriers. They were brought back specifically for nostalgia/iconic reasons, when originally they were set to be replaced by a Dark Templar version of the capital ship.
The Mothership's abilities seems to be going through some flux, and Blizzard seems to be a bit worried as to how they're going to balance the Blackhole ability, or if they're really going to allow more than one Mothership in the game at a time. The latest update to the official site seems to indicate that they've allowed the existence of several Motherships at once, per game.
Also, the Protoss Colossus: their weapons used to fire in a smooth straight arc that could wipe out swaths of Zerglings in one go. By the time the Zergling trailer came out their blasts now ressemble the Terran Battlecruiser's Plasma Bursts.
Speaking of the Terran's, the changes that race is experiencing during development are also worth noting. The Raiders used to be spawned automatically, without purchase, from a specialized building. Now it seems that they have to be purchased from your Barracks.
The Terran super-unit, the Thor is also going through some bouts of heavy trial. Folks say that they're testing if it's okay for the Thor to be able to attack both ground AND air units; how tough the armor the that giant mech is going to be; stuff like that. Rumor is that at one time, you had to kill the thing TWICE! Once to disable the thing's legs, and a second kill to finish it off.
My real curiosity though, is how they're going to balance the Ghost's "Snipe" ability. Last we saw it, it was a "stance" that imobilized your Ghosts but allowed them to kill all organic units within range in one shot. The rate of fire is slow though, but still, it's a bit unfair, especially since ALL of the Zerg are organic.
Imagine, you finally managed to develop enough to finally spew out an Ultralisk that can burrow (Stealthy elephants! WOOT!) and then you hear a pop, then your Ultralisk falls dead. That would suck wouldn't it? Worse, imagine a Ghost getting in range of your Drones... now that's a shitty situation if there ever was one.
I could say more issues, but I'll stop here.
If we DO see a summer release for the game, I'd be the first to feel mighty uncomfortable about it. I'm not a pro or anything, but I want this done right too.
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